American Truck Simulator - 1.41 Güncellemesi (ana konu)

American Truck Simulator - 1.41 Güncellemesi “Convoy Multiplayer” Açık Betası Başladı!

6 Beğeni

Hi everyone,

A new ATS build 1.41.0.49 is available in experimental_beta nad public_beta on Steam.

  • 0160303 - California - I-5 - Sharp transition of textures
  • 0160301 - California - I-5 - Drowned shrub
  • 0160300 - California - I-5 - Missing invisible walls
  • 0124142 - Idaho - US 95 - Random Road Event - Vehicles in crash barrier
  • 0122344 - Idaho - US 95 - Sharp transition of textures
  • 0129383 - Washington - US 2 - Outdated crash barrier model
  • 0104534 - Utah - I84 - Obvious background with trees
  • 0160578 - Utah - I-80 - Holes in map
  • 0129106 - Washington - I-90 - Trees above ground
  • 0094198 - Washington - Spokane - Hole
  • 0089969 - Washington - Spokane - Sharp transition of texture
  • 0089957 - Washington - Spokane - Sharp transition of texture
  • 0089956 - Washington - Spokane - Disconnected wires
  • 0089951 - Washington - Spokane - Holes in distance
  • 0089932 - Washington - Spokane - Missing fence
  • 0089923 - Washington - Spokane - Hole in map
  • 0147296 - Idaho - I-90 - Building above ground
  • 0146863 - Idaho - Coeur D’alene - Levitating flower stand
  • 0146644 - Idaho - Coeur d’alene - Drowned barrels
  • 0134367 - Idaho - Coeur d’Alene - Disappearing road markings
  • 0131297 - Idaho - I-90 - Misspelled word on signs
  • 0130963 - Idaho - Coeur d’Alene - Sharp transition of textures
  • 0130403 - Idaho - Coeur d’Alene - Truck have wheels in ground
  • 0130402 - Idaho - Coeur d’Alene - Sharp transition of texture
  • 0130401 - Idaho - Coeur d’Alene - Hole in map
  • 0129144 - Idaho - I-90 - Low quality shrub close to road
  • 0128983 - Washington - Spokane - Wires
  • 0125746 - Washington - Spokane - Gap
  • 0124402 - Idaho - I-90 - transition
  • 0123964 - Idaho - I-90 - hole
  • 0123958 - Idaho - US-95 - pilon unfinished
  • 0089960 - Washington - Spokane - Low quality truck with trailer
  • 0121159 - Idaho - USA 95 - levitating bush
  • 0121157 - Idaho - USA 95 - transition
  • 0089950 - Washington - Spokane - Hole in map
  • 0160685 - error in console - Failed to open file ‘/.tobj’
  • 0157952 - Multiplayer - AI accident during road event
  • 0131942 - Colorado - US 385 - Gap
  • 0131943 - Colorado - US 385 - Gap
  • 0134419 - Colorado - US 385 - Sharp transition of textures
  • 0134430 - Colorado - US 385 - Badly palced power lines
  • 0135297 - Colorado - US 385 - Car above ground
  • 0135299 - Colorado - US 385 - Sharp transition of textures
  • 0135302 - Colorado - US 385 - Decal above ground
  • 0135704 - Colorado - US 385 - Road exploration
  • 0135705 - Colorado - US 385 - Tree
  • 0135725 - Colorado - US 385 - Hole
  • 0136063 - Colorado - US 385 - Hole
  • 0136223 - Colorado - US 385 - Sign
  • 0141733 - Colorado - US 385 - Hole in map
  • 0141930 - Colorado - US 385 - Sharp transition of textures
  • 0141944 - Colorado - US 385 - Fence above ground
  • 0141980 - Colorado - US 385 - Disappearing trees
  • 0141982 - Colorado - Cheyenne Wells - Disconnected wires
  • 0141984 - Colorado - Cheyenne Wells - Sharp transition of textures
  • 0148139 - Colorado - US 385 - Hole
  • 0132625 - Colorado - Colorado Springs - Grass at Garage pops out
  • 0135301 - Colorado - US 385 - Low quality car close to road
  • 0132549 - Idaho - US 93 - Remove white line
  • 0132550 - Idaho - US 93 - Missing road markings
  • 0122789 - Idaho - US 93 - Street lamp above ground
  • 0128887 - Idaho - US 20 - Remove reflective post
  • 0126160 - Idaho - Twin Falls - Road markings above ground
  • 0126157 - Idaho - Twin Falls - Misplaced street lamp
  • 0125209 - Idaho - Twin Falls - Remove street lamp
  • 0123215 - Idaho - Twin Falls - levitating lamp
  • 0122643 - Idaho - I-84 - Crash barriers collide with barriers
  • 0160620 - Idaho - Twin Falls - Replace old signs
  • 0160615 - Idaho - Twin Falls - Sign facing wrong direction
  • 0131621 - Idaho - Twin Falls - Remove sign
  • 0109091 - Utah - I80 - Remove invisible wall
  • 0160150 - Washington - Wenatchee - Object without collision (wrong model being used)
  • 0159779 - old_truck - Simple collision
  • 0133141 - Colorado - Alamosa - Fence
  • 0133144 - Colorado - Alamosa - Hole
  • 0133155 - Colorado - Alamosa - Gap
  • 0133156 - Colorado - Alamosa - Container
  • 0133157 - Colorado - Alamosa - Objects+Dirts
  • 0133158 - Colorado - Alamosa - Shadows
  • 0133159 - Colorado - Alamosa - Mulching
  • 0133689 - Colorado - Alamosa - Curb
  • 0133699 - Colorado - Alamosa - Curb
  • 0133743 - Colorado - Alamosa - Wire
  • 0134260 - Colorado - Alamosa - Low quality trailers and truck close to road
  • 0134263 - Colorado - Alamosa - Remove control console from electricity poles
  • 0134296 - Colorado - Alamosa - Low quality cars close to road
  • 0134298 - Colorado - Alamosa - Trailer in building
  • 0134315 - Colorado - Alamosa - Hole
  • 0134345 - Colorado - Alamosa - Disappearing objects
  • 0134348 - Colorado - Alamosa - Cutplane
  • 0134349 - Colorado - Alamosa - Decal above ground
  • 0134439 - Colorado - Alamosa - Fence above ground
  • 0134944 - Colorado - Alamosa - Sign
  • 0135795 - Colorado - US 160 - Hole
  • 0139257 - Colorado - Alamosa - Hole in map
  • 0139258 - Colorado - Alamosa - Trash bins above ground
  • 0159039 - Colorado - Alamosa - Failed to assign shoulder transition material
  • 0150667 - Colorado - Alamosa - Awkward Fuel Station exit (feedback)
  • 0139265 - Colorado - Alamosa - Fence above ground
  • 0139264 - Colorado - Alamosa - Low quality shrubs
  • 0139263 - Colorado - Alamosa - Shrubs on concrete
  • 0139262 - Colorado - Alamosa - Cutplane
  • 0139261 - Colorado - Alamosa - Disappearing objects
  • 0139260 - Colorado - Alamosa - Cutplane
  • 0139259 - Colorado - Alamosa - Hole in distance
  • 0134605 - Colorado - US 160 - Missing invisible walls
  • 0159304 - Multiplayer - Player cannot go to service if truck is in motion
  • 0159797 - multiplayer - user nametags preference isn’t respected
  • 0158976 - Multiplayer - Quick travel option does not appear when copying job
  • 0159629 - multiplayer - too long player name is not clamped into the field in convoy browser
  • 0159384 - multiplayer - chrome bumpers have incomplete reflection
  • 0160305 - multiplayer - possible crash during disconnect on convoy browser screen for large session
7 Beğeni

Hi everyone,

A new ATS build 1.41.0.65 is available in public_beta on Steam.

* 0161169 - multiplayer - incorrect calculation of secret based dlc token value
* 0159659 - multiplayer - fullscreen preview and chat panel
* 0160789 - multiplayer - collisions with objects on different garage sizes
* 0109083 - California - Redding - Cars without collision
* 0159918 - California - I-5 - Blocked road to oregon state
* 0160422 - California - I-5 - Disappearing objects / check whole area
* 0160468 - California - Road 8 - Sharp transition of texture
* 0160419 - California - I-5 - Hole in map
* 0160398 - California - Sacramento - Missplaced fence + grass trough wall
* 0160426 - California - Road 8 - Remove invisible walls
* 0158587 - California - I-5 - Billboard above groud
* 0160459 - California - Road 8 - Sign above ground
* 0160424 - California - Road 8 - Hole in map
* 0160458 - California - Road 8 - Hole in map
* 0160611 - Idaho - I-15 - Cutplane
* 0122093 - Utah - Ogden - Disappearing terrain
* 0109101 - Utah - I84 - Disappearing hill
* 0104361 - Utah - I15 - badly placed objects and hole
* 0160603 - Utah - Ogden - Low quality trees close to road
* 0160597 - Utah - Ogden - Hole in map
* 0160602 - Utah - Ogden - Trees are placed too close to road
* 0160583 - Utah - I-80 - Missing XXX barrier
* 0160580 - Utah - I-84 - Cutplane
* 0160611 - Idaho - I-15 - Cutplane
* 0151789 - Utah - Ogden - Sign facing wrong direction
* 0105151 - Utah - Ogden - Sign above ground
* 0104622 - Utah - Ogden - Levitating sign
* 0104449 - Utah - I15 - Sign above ground
* 0089959 - Washington - Spokane - Disconnected wires
* 0147298 - Idaho - I-90 - Texture above ground
* 0124400 - Idaho - I-90 - above texture
* 0123960 - Idaho - I-90 - tiny hole
* 0089961 - Washington - Spokane - Hole in map
* 0130402 - Idaho - Coeur d'Alene - Sharp transition of texture
* 0134367 - Idaho - Coeur d'Alene - Disappearing road markings
* 0132025 - Colorado - US 50 -Gaps
* 0132155 - Colorado - US 50 (near Lamar) - Hole and gap
* 0132157 - Colorado - US 50 (near Lamar) - Fences
* 0132162 - Colorado - US 50 (near Lamar) - Ground shadow
* 0134530 - Colorado - US 50 - Hole in map
* 0134537 - Colorado - US 50 - Holes
* 0134542 - Colorado - US 50 - Hole
* 0134543 - Colorado - US 50 - Fence above ground
* 0135786 - Colorado - US 50 - Hole
* 0138800 - Colorado - US 50 - Hole in map
* 0138801 - Colorado - US 50 - Hole in map
* 0138803 - Colorado - US 50 - Sharp transition of textures
* 0138804 - Colorado - US 50 - Drowned trees
* 0138805 - Colorado - US 50 - Hole in map
* 0138806 - Colorado - US 50 - Hole in map
* 0138807 - Colorado - US 50 - Hole in map
* 0138839 - Colorado - US 50 - Hole in map
* 0138840 - Colorado - US 50 - Shrub on sidewalk
* 0138841 - Colorado - US 50 - Flickering texture
* 0138842 - Colorado - US 50 - Road markings above ground
* 0138844 - Colorado - US 50 - Low quality trailers close to road
* 0138845 - Colorado - US 50 - Hole in map
* 0138999 - Colorado - US 50 - Double electricity pole
* 0139000 - Colorado - US 50 - Hole in map
* 0139001 - Colorado - US 50 - Fences above ground
* 0139002 - Colorado - US 50 - Hole in map
* 0139003 - Colorado - US 50 - Hole in map + fence above ground
* 0138838 - Colorado - US 50 - Hole in map
* 0138802 - Colorado - US 50 - Remove invisible walls
* 0131909 - Colorado - Lamar - Fence Flying
* 0131999 - Colorado - Lamar - Hole
* 0131999 - Colorado - Lamar - Hole
* 0132013 - Colorado - Lamar - Hole
* 0132017 - Colorado - Lamar - Gap
* 0132164 - Colorado - Lamar - Gap
* 0133117 - Colorado - US 287 - near Lamar - gap, floating decals
* 0133281 - Colorado - US 287 - Sign
* 0133283 - Colorado - US 287 - Tree
* 0133308 - Colorado - US 287 - Hole
* 0133312 - Colorado - US 287 - Terrain
* 0133316 - Colorado - US 287 - Terrain
* 0133325 - Colorado - US 287 - Hole
* 0133441 - Colorado - Lamar - Hole
* 0133442 - Colorado - Lamar - Terrain
* 0133445 - Colorado - Lamar - Terrain
* 0133453 - Colorado - Lamar - Wall
* 0133456 - Colorado - Lamar - Hole
* 0134093 - Colorado - Lamar - Hole
* 0134271 - Colorado - US 287 - Hole
* 0134273 - Colorado - US 287 - Hole
* 0134371 - Colorado - Lamar - Grass on road
* 0134426 - Colorado - US 385 - Objects above ground
* 0134431 - Colorado - US 385 - Sharp transition of textures
* 0134532 - Colorado - Lamar - Hole in map
* 0134538 - Colorado - Lamar - Hole
* 0134545 - Colorado - Lamar - Hole
* 0134546 - Colorado - Lamar - Bush above ground
* 0134548 - Colorado - US 287 - Gap
* 0134571 - Colorado - Lamar - Holes in map
* 0134573 - Colorado - Lamar - Sharp transition of texture
* 0134901 - Colorado - US 287 - Hole
* 0134903 - Colorado - US 287 - Fence penetrates another fence
* 0134906 - Colorado - US 287 - Wires in ground
* 0135288 - Colorado - US 385 - Tractor above ground
* 0135295 - Colorado - US 385 - Hole in distance
* 0135295 - Colorado - US 385 - Hole in distance
* 0135296 - Colorado - US 385 - Disappearing fences
* 0135298 - Colorado - US 385 - Sharp transition of textures
* 0135298 - Colorado - US 385 - Sharp transition of textures
* 0135304 - Colorado - US 385 - Sharp transition of textures
* 0135300 - Colorado - US 385 - Low quality vehicles
* 0135716 - Colorado - Lamar - Fence above ground
* 0135717 - Colorado - Lamar - terrain gap at the gas station
* 0135724 - Colorado - US 385 - Fence
* 0135748 - Colorado - Lamar - Low quality trucks with trailers close to road
* 0135749 - Colorado - Lamar - Trailers above ground
* 0135750 - Colorado - Lamar - Remove poles
* 0135773 - Colorado - Lamar - Missing signs
* 0135785 - Colorado - Lamar - Sign above ground
* 0134547 - Colorado - US50 - Drowned fence
* 0137007 - Colorado - US 287 - Misplaced sign
* 0137013 - Colorado - US 287 - Trailers above ground
* 0137014 - Colorado - US 287 - Remove texture
* 0137163 - Colorado - US 287 - Low quality cars close to road
* 0137164 - Colorado - US 287 - Cars above ground
* 0137165 - Colorado - US 287 - Electricity pole above ground
* 0137166 - Colorado - US 287 - Disconnected wires
* 0137167 - Colorado - US 287 - Hole in map
* 0137168 - Colorado - US 287 - Broken electricity poles
* 0137170 - Colorado - US 287 - Misplaced wires
* 0137171 - Colorado - US 287 - Hole in map
* 0137172 - Colorado - US 287 - Hole in map
* 0137173 - Colorado - US 287 - Sharp transition of texture
* 0137174 - Colorado - US 287 - Deformed texture + decal above ground
* 0137175 - Colorado - US 287 - Remove invisible wall
* 0137192 - Colorado - Lamar - Trees collide with building and wall
* 0137194 - Colorado - Lamar - Disappearing objects
* 0141746 - Colorado - Lamar - Remove stop line
* 0141762 - Colorado - Lamar - Decal above ground
* 0141763 - Colorado - Lamar - Hole in map
* 0141764 - Colorado - Lamar - Sharp transition of textures
* 0141765 - Colorado - Lamar - Remove invisible wall
* 0141826 - Colorado - Lamar - Disappearing vehicles
* 0141827 - Colorado - Lamar - Missing yellow reflective posts
* 0141909 - Colorado - US 385 - Fence
* 0141940 - Colorado - US 385 - Sharp transition of textures
* 0159739 - Colorado - US 287 - Remove invisible walls
* 0157460 - Colorado - Lamar - Placement terrain
* 0148234 - Colorado - US-287 - Man floating in air
* 0137169 - Colorado - US 287 - Sharp transition of texture
* 0135532 - Colorado - Lamar - Cutplane
* 0148139 - Colorado - US 385 - Hole
* 0135532 - Colorado - Lamar - Cutplane
* 0160324 - Idaho - Idaho Falls - Not fixed lamp
* 0130706 - Idaho - SR 75 - Remove reflective posts
* 0122890 - Oregon - US 101 - hole
* 0119131 - Oregon - US 101 - Sharp transition of texture
* 0119125 - Oregon - US 101 - Sharp transition of texture
* 0119124 - Oregon - US 101 - Shrubs above ground
* 0118513 - Oregon - US 101 - Shrubs above ground
* 0063526 - Oregon - Coos Bay - Gaps in curbs
* 0063503 - Oregon - Coos Bay - Grass
* 0063511 - Oregon - Coos Bay - Sharp transition of texture
* 0063513 - Oregon - Coos Bay - Parked cars have low quality
* 0063514 - Oregon - Coos Bay - Curbs are not placed correctly
* 0063519 - Oregon - Coos Bay - Small pole is not placed correctly
* 0063568 - Oregon - Coos Bay - Sidewalk is not placed correctly
* 0063573 - Oregon - Coos Bay - Fences are not placed correctly
* 0063581 - Oregon - Coos Bay - Gaps in curbs
* 0063594 - Oregon - Coos Bay - Curb is placed in building
* 0063566 - Oregon - Coos Bay - Grass
* 0063592 - Oregon - Coos Bay - Disappearing texture
* 0063627 - Oregon - Coos Bay - Sharp transition of textures
* 0063627 - Oregon - Coos Bay - Sharp transition of textures
* 0068120 - Oregon - Coos Bay - Strange shadow
* 0068124 - Oregon - Coos Bay - Fences on road
* 0068189 - Oregon - Coos Bay - Drowned fence and gate
* 0068190 - Oregon - Coos Bay - Incorrectly placed terrain
* 0068193 - Oregon - Coos Bay - Drowned fence
* 0068194 - Oregon - Coos Bay - Incorrectly placed terrain
* 0068195 - Oregon - Coos Bay - Problem with pedestrians
* 0068196 - Oregon - Coos Bay - Drowned trash bin
* 0068197 - Oregon - Coos Bay - Drowned objects
* 0068199 - Oregon - Coos Bay - Tree in fence
* 0068210 - Oregon - Coos Bay - Missing curb
* 0068334 - Oregon - Coos Bay - Texture should be removed
* 0068343 - Oregon - Coos Bay - Concrete wall is not placed correctly + texture should be removed
* 0068345 - Oregon - Coos Bay - Shrubs in concrete
* 0068355 - Oregon - Coos Bay - Texture should be removed
* 0068357 - Oregon - Coos Bay - Gap in the map
* 0068358 - Oregon - Coos Bay - Texture should be removed
* 0068585 - Oregon - Coos Bay - Prices in the air
* 0073866 - Oregon - Coos Bay - Cutplane
* 0073883 - Oregon - Coos Bay - Building inside building
* 0074244 - Oregon - near Coos Bay - hole_01
* 0074247 - Oregon - Coos Bay - hole_01
* 0075446 - Oregon - Coos Bay - hole_02
* 0075694 - Oregon - Coos Bay - Hole in map
* 0075723 - Oregon - Coos Bay - Missing curb
* 0085230 - Oregon - Coos Bay - Sharp transition of texture
* 0085231 - Oregon - Coos Bay - Disappearing trailer
* 0093495 - Oregon - Coos Bay - Misplaced fence
* 0093496 - Oregon - Coos Bay - Sharp transition of texture
* 0093497 - Oregon - Coos Bay - Misplaced fence
* 0093498 - Oregon - Coos Bay - Remove invisible wall
* 0093500 - Oregon - Coos Bay - Sharp transition of texture
* 0093501 - Oregon - Coos Bay - Remove invisible wall
* 0093502 - Oregon - Coos Bay - Sharp transition of texture
* 0093503 - Oregon - Coos Bay - Entry to prefab is too high
* 0093504 - Oregon - Coos Bay - Sharp transition of texture
* 0093505 - Oregon - Coos Bay - Sharp transition of texture
* 0093506 - Oregon - Coos Bay - Missing invisible wall
* 0093507 - Oregon - Coos Bay - Low quality texture
* 0093508 - Oregon - Coos Bay - Sharp transition of texture
* 0093509 - Oregon - Coos Bay - Shrubs on road
* 0093510 - Oregon - Coos Bay - Hole in distance
* 0093512 - Oregon - Coos Bay - Sharp transition of texture
* 0093513 - Oregon - Coos Bay - Sharp transition of textures
* 0093514 - Oregon - Coos Bay - Remove invisible wall
* 0093552 - Oregon - Coos Bay - Hole in map
* 0093553 - Oregon - Coos Bay - Sharp transition of textures
* 0093554 - Oregon - Coos Bay - Remove texture
* 0093556 - Oregon - Coos Bay - Broken electricity pole
* 0093557 - Oregon - Coos Bay - Parked cars have wheels in ground
* 0093559 - Oregon - Coos Bay - Sharp transition of texture
* 0093560 - Oregon - Coos Bay - Sharp transition of texture
* 0093561 - Oregon - Coos Bay - Missing signs
* 0093562 - Oregon - Coos Bay - Misplaced fence
* 0093563 - Oregon - Coos Bay - Remove invisible walls
* 0093564 - Oregon - Coos Bay - Remove invisible walls
* 0093565 - Oregon - Coos Bay - Wires goes through building
* 0093566 - Oregon - Coos Bay - Sharp transition of texture
* 0093567 - Oregon - Coos Bay - Drowned tree
* 0093568 - Oregon - Coos Bay - Remove texture
* 0093569 - Oregon - Coos Bay - Sharp transition of texture
* 0093570 - Oregon - Coos Bay - Sharp transition of texture
* 0093571 - Oregon - Coos Bay - Sharp transition of texture
* 0093572 - Oregon - Coos Bay - Sharp transition of texture
* 0093573 - Oregon - Coos Bay - Drowned fence
* 0093574 - Oregon - Coos Bay - Sharp transition of texture
* 0093575 - Oregon - Coos Bay - Remove invisible walls
* 0093576 - Oregon - Coos Bay - Hole in map
* 0093577 - Oregon - Coos Bay - Hole in map
* 0093578 - Oregon - Coos Bay - Missing invisible wall
* 0093579 - Oregon - Coos Bay - Sharp transition of texture
* 0093579 - Oregon - Coos Bay - Sharp transition of texture
* 0094162 - Oregon - US101 - Sharp transition of textures
* 0094163 - Oregon - US101 - Low quality shrubs
* 0094164 - Oregon - US101 - Remove shrub
* 0094165 - Oregon - US101 - Visible AI spawn place
* 0094166 - Oregon - Coos Bay - Misplaced electricity pole
* 0094167 - Oregon - Coos Bay - Missing sign
* 0094168 - Oregon - Coos Bay - Sharp transition of texture
* 0094170 - Oregon - US101 - Sharp transition of textures
* 0094170 - Oregon - US101 - Sharp transition of textures
* 0094171 - Oregon - US101 - Disconnected wires
* 0094172 - Oregon - US101 - Remove shrubs
* 0094175 - Oregon - US101 - Misplaced invisible wall
* 0098798 - Oregon - Coos Bay - Sharp transition of textures and hole in map
* 0128289 - Oregon - Coos Bay - Flickering texture
* 0128288 - Oregon - Coos Bay - Utility pole
* 0127681 - Oregon - Coos Bay - Hole
* 0127680 - Oregon - Coos Bay - Gateway
* 0127679 - Oregon - Coos Bay - Fence
* 0127678 - Oregon - Coos Bay - Fence
* 0127677 - Oregon - Coos Bay - Fence
* 0127676 - Oregon - Coos Bay - Shrubs
* 0127676 - Oregon - Coos Bay - Shrubs
* 0123125 - Oregon - Coos Bay - flickering texture
* 0122888 - Oregon - Coos Bay - texture
* 0119917 - Oregon - Coos Bay - Hole in map
* 0119256 - Oregon - Coos Bay - Missing XXX barrier
* 0119255 - Oregon - Coos Bay - Remove texture
* 0119254 - Oregon - Coos Bay - Adjust collision walls
* 0119253 - Oregon - Coos Bay - Adjust collision walls
* 0119252 - Oregon - Coos Bay - Remove fence and grass texture
* 0119251 - Oregon - Coos Bay - Remove shrub
* 0119250 - Oregon - Coos Bay - Texture above ground
* 0119249 - Oregon - Coos Bay - Sharp transition of texture
* 0119216 - Oregon - Coos Bay - Hole in map
* 0119215 - Oregon - Coos Bay - Misplaced fence
* 0119214 - Oregon - Coos Bay - Fence
* 0119213 - Oregon - Coos Bay - Sharp transition of textures
* 0119212 - Oregon - Coos Bay - Shrubs in concrete wall
* 0119211 - Oregon - Coos Bay - Sharp transition of textures
* 0119210 - Oregon - Coos Bay - Remove shrub
* 0119209 - Oregon - Coos Bay - Sharp transition of texture
* 0119208 - Oregon - Coos Bay - Hole in map
* 0119207 - Oregon - Coos Bay - Sign above ground
* 0119204 - Oregon - Coos Bay - Entry is too high
* 0119148 - Oregon - Coos Bay - Low quality trees near road
* 0119146 - Oregon - Coos Bay - Missing tollgate
* 0119145 - Oregon - Coos Bay - Cutplane
* 0119144 - Oregon - Coos Bay - Road decal above ground
* 0119141 - Oregon - Coos Bay - Entry is too high
* 0119139 - Oregon - Coos Bay - Misplaced fences
* 0118505 - Oregon - Coos Bay - Missing sidewalk
* 0112699 - Oregon - Coos Bay - Terrain
* 0112693 - Oregon - Coos Bay - Building
* 0111464 - Oregon - Coos Bay - Terrain
* 0111383 - Oregon - Coos Bay - Column
* 0111311 - Oregon - Coos Bay - Trees
* 0111310 - Oregon - Coos Bay - Fence
* 0098975 - Oregon - Coos Bay - Hole in map
* 0098799 - Oregon - Coos Bay - Hole in map
* 0094178 - Oregon - Coos Bay - Hole in map
* 0064660 - Oregon - Burns - Terrain connection
* 0064661 - Oregon - Burns - Fence above ground
* 0064662 - Oregon - Burns - Objects in fence
* 0064667 - Oregon - Burns - Terrain connection
* 0064670 - Oregon - Burns - Cutplane
* 0064671 - Oregon - Burns - Terrain connection
* 0064673 - Oregon - Burns - Low quality trees
* 0064676 - Oregon - Burns - Hole in terrain
* 0064677 - Oregon - Burns - Hole in terrain
* 0093511 - Oregon - Coos Bay - Remove invisible wall
* 0063898 - Oregon - US101 - Terrain connection
* 0063503 - Oregon - Coos Bay - Grass
* 0062650 - Oregon - Burns - Gap in the road
* 0063184 - Oregon - Burns - Incorrect texture
* 0063203 - Oregon - Burns - Bushes above the ground
* 0063941 - Oregon - Burns - guard rail in the air +  add fence
* 0063943 - Oregon - Burns - Terrain connection + grass
* 0063943 - Oregon - Burns - Terrain connection + grass
* 0063944 - Oregon - Burns - guard rail placed too deep on the floor
* 0064280 - Oregon - US20 - Terrain connection
* 0064433 - Oregon - Burns - Texture
* 0064434 - Oregon - Burns - Terrain connection
* 0064435 - Oregon - Burns - Part of tree in building
* 0064436 - Oregon - Burns - Parked car above ground
* 0064437 - Oregon - Burns - Barrel in rusted truck
* 0064438 - Oregon - Burns - Terrain connection
* 0064443 - Oregon - Burns - Terrain connection
* 0064445 - Oregon - Burns - Texture
* 0064448 - Oregon - Burns - Terrain connection
* 0064449 - Oregon - Burns - Texture
* 0064452 - Oregon - Burns - Gap in terrain
* 0064453 - Oregon - Burns - Terrain connection
* 0064455 - Oregon - Burns - Terrain connection
* 0064458 - Oregon - Burns - Terrain connection
* 0064461 - Oregon - Burns - Sharp transition of textures
* 0119147 - Oregon - Coos Bay - Hedge on concrete
* 0064484 - Oregon - Burns - Holes in terrain
* 0064490 - Oregon - Burns - Fence is not placed correctly
* 0064491 - Oregon - Burns - Gaps in concrete wall with fence
* 0064492 - Oregon - Burns - Gap in terrain
* 0064493 - Oregon - Burns - Terrain connection
* 0064495 - Oregon - Burns - Terrain connection
* 0064496 - Oregon - Burns - Headstones above ground
* 0064499 - Oregon - Burns - Fence above ground
* 0064500 - Oregon - Burns - Incorrectly positioned background with trees
* 0064501 - Oregon - Burns - Pole above ground + missing collision
* 0064503 - Oregon - Burns - Terrain connection
* 0064504 - Oregon - Burns - Grass
* 0064634 - Oregon - Burns - Part of tree in building
* 0064637 - Oregon - Burns - Disappearing company logo
* 0064644 - Oregon - Burns - Texture
* 0064645 - Oregon - Burns - Tree in guard rail
* 0064646 - Oregon - Burns - Texture
* 0064647 - Oregon - Burns - Parked cars above ground
* 0064651 - Oregon - Burns - Misplaced tree
* 0064653 - Oregon - Burns - Terrain connection
* 0064655 - Oregon - Burns - Terrain connection
* 0064656 - Oregon - Burns - Terrain connection
* 0106705 - Utah - St. George - Remove sign
* 0106648 - Utah - St. George - Sign
* 0106645 - Utah - St. George - Sign
* 0103932 - Utah - I15 - Reflective post in crash barrier
* 0114250 - Utah - US189 - Reflective posts above ground
* 0106651 - Utah - St. George - Levitating signs
* 0106563 - Utah - St. George - Sign facing wrong way
* 0114244 - Utah - US189 - Remove reflective posts
* 0160594 - Utah - I-80 - Trees are placed too close to road
* 0160772 - Utah - SR 52 - Misplaced reflective posts
* 0105978 - Utah - US50 - Misplaced reflective post
* 0105975 - Utah - US50 - Drowned reflective post
* 0105761 - Utah - US50 - Misplaced reflective posts
* 0105744 - Utah - US50 - Drowned reflective posts
* 0147818 - Utah - Price - Clipping signs 01
* 0157834 - Washington - hole on bg terrain + plopping
* 0157833 - Washington - hole on background terrain
* 0157832 - Washington - plopping vegetation
* 0157830 - Washington - Holes in ground
* 0157831 - Washington - decal over the stones
* 0160723 - Utah - US 89 - character not behind barrier
* 0160733 - Utah - US 89 - missing invisible wall
* 0160726 - Utah - US 89 - sign in the middle of the road
* 0160429 - multiplayer - reefer trailer - refrigerator panel light is not synchronized
* 0134605 - Colorado - US 160 - Missing invisible walls
* 0134296 - Colorado - Alamosa - Low quality cars close to road
* 0139253 - Colorado - US 160 - Misplaced sign
* 0134259 - Colorado - US 160 - Missing invisible walls
* 0134605 - Colorado - US 160 - Missing invisible walls
8 Beğeni

Güncelleme sonrası konvoy oturumu oluşturduktan sonra oturuma başkaları dahil olduğu anda direk oyundan atıyor. Herhangi bir hata bile vermeden direk masaüstüne dönüyorum :grimacing:

1 Beğeni

Hi everyone,

A new ATS build 1.41.0.69 is available in public_beta and experimental_beta on Steam.

  • 0161604 - multiplayer - Using CB radio causes the game to crash
  • 0161382 - multiplayer - incorrect behavior of traffic lights
  • 0156950 - multiplayer - gates are not synchronized
  • 0160458 - California - Road 8 - Hole in map
  • 0074300 - Oregon - Burns - Cutplane
  • 0074335 - Oregon - near Burns - Sharp transition of texture
  • 0075937 - Oregon - near Burns - Missing invisible wall
  • 0075939 - Oregon - near Burns - Sharp transition of texture
  • 0064459 - Oregon - Burns - Drowned fence
  • 0064462 - Oregon - Burns - Grass
  • 0064664 - Oregon - Burns - Trash bin in building
  • 0064678 - Oregon - Burns - Sharp transition of textures
  • 0064682 - Oregon - Burns - Grass
  • 0068387 - Oregon - Burns - Texture should be removed
  • 0068388 - Oregon - Burns - Wrong texture
  • 0068389 - Oregon - Burns - Incorrectly placed terrain
  • 0068390 - Oregon - Burns - Too long invisible wall
  • 0069701 - Oregon - near Burns - bad cutplane_01
  • 0070985 - Oregon - Burns - Objects disappear
  • 0071714 - Oregon - US395 - Badly placed terrain
  • 0071715 - Oregon - US395 - Sharp transition of texture
  • 0071717 - Oregon - US395 - Sharp transition of texture
  • 0071718 - Oregon - US395 - Sharp transition of texture
  • 0071719 - Oregon - US395 - Texture should be removed
  • 0071720 - Oregon - US395 - Sharp transition of texture
  • 0071721 - Oregon - US395 - Badly placed terrain
  • 0071722 - Oregon - US395 - Badly placed terrain
  • 0071723 - Oregon - US395 - Badly placed terrain
  • 0071724 - Oregon - US395 - Sharp transition of texture
  • 0071725 - Oregon - US395 - Fence should be removed
  • 0071726 - Oregon - US395 - Sharp transition of texture
  • 0071727 - Oregon - US395 - Sharp transition of texture
  • 0071815 - Oregon - US395 - Badly placed terrain
  • 0071819 - Oregon - US395 - Badly placed terrain
  • 0071820 - Oregon - US395 - Sharp transition of textures
  • 0071822 - Oregon - US395 - Badly placed terrain
  • 0071824 - Oregon - US395 - Sharp transition of texture
  • 0071825 - Oregon - US395 - Badly placed terrain
  • 0071852 - Oregon - US395 - Invisible wall should be removed
  • 0071854 - Oregon - US395 - Sharp transition of texture
  • 0073861 - Oregon - Burns - Objects in building
  • 0073862 - Oregon - near Burns - Cutplane
  • 0074167 - Special Transport DLC - Vehicles have wheels in ground
  • 0074233 - Oregon - Burns - hole in background_01
  • 0074297 - Oregon - Burns - Cutplane
  • 0114250 - Utah - US189 - Reflective posts above ground
  • 0106651 - Utah - St. George - Levitating signs
5 Beğeni

Convoy’a 65 m/s hız sınırı getirmişler

234 km/h yapar. Getirmeseler de olurmuş :smiley:

Yalnız 104 km oluyor ama sen bilirsin :slightly_smiling_face:

1 Beğeni

105 km/s yapalım onu :slight_smile:

2 Beğeni

Ben metre/saniye den hesapladım :slight_smile:

Aynen zaten oyunu km oynayanlarda genelde hız sınırı 105km/h :slightly_smiling_face: (eyaletten eyalete değişiyor tabi)

Hız sınırlaması bence mantıklı olabilir çünkü serbest bırakıldığı zaman tmp den hiç bir farkı yok. Ben yaptığım konvoylardan da gözlemliyorum :slight_smile:

1 Beğeni

Gelmesi yanlış değil ama bunu zorunlu kılamazlar he ileride büyük sunucular açılır tamam o zaman koyarsın ama ben istersem arkadaşımla f1 gibi kullanırım istersem roleplay buna karışamazlar :smile: umuyorum ileride seçme şansı verirler

1 Beğeni

Hi everyone,

A new ATS build 1.41.0.72 is available in experimental_beta nad public_beta on Steam.

  • 0161005 - Multiplayer - frozen screen when copying a WoTr job
  • 0161811 - multiplayer - problems with filters
  • 0161811 - multiplayer - problems with filters
  • 0161765 - multiplayer - last_session_config.sii is not properly moved during profile move
  • 0159666 - multiplayer - losing chat panel in game menu
  • 0160122 - multiplayer - UI is left in wrong state when game fails to enter session
  • 0160127 - multiplayer - password entry dialog can be interacted with while join is in progress
  • 0160251 - multiplayer - missing cursor on session closed dialog
  • 0161910 - game always crashes on Linux when trying to open save dialogue
  • 0161174 - California - US 101 - Remove object
  • 0161180 - California - US 101 - Fences above ground
  • 0161181 - California - US 101 - Hole in map
  • 0161183 - California - US 101 - Sharp transition of textures
  • 0159923 - California - I-5 - Holes in map
  • 0160031 - California - Weed - Remove invisible walls
  • 0160032 - California - I-5 - Adjust collision walls
  • 0160418 - California - I-5 - Trailers have wheels in ground
  • 0159173 - California - I-5 - Holes in map
  • 0159921 - California - I-5 - Hole in map
  • 0159178 - California - I-5 - Shrubs above ground
  • 0159210 - California - I-5 - Sharp transition of textures
  • 0159686 - California - I-5 - Remove texture
  • 0159685 - California - I-5 - Drowned trees
  • 0160461 - California - Road 8 - Too frequently placed reflective posts (?)
  • 0160469 - California - Road 8 - Sharp transition of textures
  • 0160427 - California - Road 8 - Trees without collision
  • 0160460 - California - Road 8 - Trees without collision
  • 0160467 - California - Road 8 - Sharp transition of textures
  • 0160463 - California - Road 8 - Shrubs above ground
  • 0160464 - California - Road 8 - Remove road from UI map
  • 0158601 - California - near Sacramento - Remove road from map UI
  • 0160470 - California - Road 8 - Sharp transition of textures
  • 0160421 - California - I-5 - Missing signs
  • 0158609 - California - near Sacramento - Fence above ground
  • 0160423 - California - I-5 - Fence above ground
  • 0160788 - Washington - Spokane - Low quality grass texture
  • 0161670 - Utah - Ogden - Big hole in map
  • 0160754 - Idaho - US 89 - house plopping
  • 0086574 - Oregon - Portland - gps bug_01
  • 0125013 - Oregon - Portland - Visible LOD change
  • 0150684 - Oregon - Portland - Cutplane
  • 0155442 - Washington - Vancouver - Hole in map
  • 0153700 - Utah - Vernal - Disappearing cars 03
  • 0155920 - Utah - Vernal - Leaking terrain
  • 0155921 - Utah - Vernal - Disappearing decals
  • 0160149 - Washington - Vancouver - Object without collision (wrong model being used)
  • 0161600 - Utah - Logan - Cutplane
  • 0160607 - Utah - I-15 - Missing invisible wall
  • 0159887 - Utah - Logan - missplaced sleep area in servis trigger
  • 0161178 - Utah - I-15 - Disappearing decals
  • 0161598 - Utah - Logan - Trees in building
  • 0161179 - Utah - I-15 - Sharp transition of textures
  • 0160608 - Utah - I-15 - Remove invisible walls
  • 0129426 - Idaho - Coeur D’alene - Levitating building
  • 0134367 - Idaho - Coeur d’Alene - Disappearing road markings
  • 0158564 - Utah - Salt Lake City - Missing barriers
  • 0122187 - Utah - Salt Lake City - Flying fence
  • 0104417 - Utah - Ogden - Hole in map
  • 0122063 - Utah - Ogden - Hole in map
  • 0104418 - Utah - Ogden - Hole in map
  • 0122079 - Utah - Ogden - Placement gateway
  • 0122173 - Utah - Ogden - Placement terrain
  • 0122163 - Utah - Ogden - Hole in map
  • 0099511 - Utah - Ogden - Hole in map
  • 0136345 - Utah - Ogden - Hole in map
  • 0134537 - Colorado - US 50 - Holes
  • 0138844 - Colorado - US 50 - Low quality trailers close to road
  • 0133154 - Colorado - Denver - Disappearing object
  • 0159845 - Colorado - Colorado Springs - floating signals
  • 0135657 - Colorado - Colorado Springs - Shrubs above ground
  • 0131481 - co_packacing_factory.ppd - opening of barriers is reversed
  • 0138455 - Colorado - Grand Junction - Missing invisible walls
  • 0161851 - Colorado - Lamar - Grass on the road
  • 0137163 - Colorado - US 287 - Low quality cars close to road
  • 0161601 - Colorado - Eads - Too frequently placed reflective posts (?)
  • 0159246 - Colorado - Grand Junction - Disappearing non-truck AI cars
  • 0153605 - Colorado - SR 139 - Hole 11
  • 0139702 - Colorado - Grand Junction - Remove stop line
  • 0140271 - Colorado - SR 139 - Missing invisible wall
  • 0137719 - Colorado - Montrose - Disappearing hill
  • 0137716 - Colorado - Montrose - Cutplane
  • 0137547 - Colorado - I-25 - Missing invisible wall
  • 0137437 - Colorado - Montrose - Hole in distance
  • 0136708 - Colorado - Denver - Cutplane
  • 0136671 - Colorado - I-70 - Missing invisible wall
  • 0136229 - Colorado - I-25 - Cutplane
  • 0136228 - Colorado - I-25 - Remove bushes
  • 0135868 - Colorado - US 285 - Missing invisible walls
  • 0135769 - Colorado - US 24 - Hidden Road - Trees and shrubs without collision in whole area
  • 0135768 - Colorado - US 24 - Cutplane
  • 0135767 - Colorado - US 24 - Cutplane
  • 0137173 - Colorado - US 287 - Sharp transition of texture
  • 0137175 - Colorado - US 287 - Remove invisible wall
  • 0137166 - Colorado - US 287 - Disconnected wires
  • 0137168 - Colorado - US 287 - Broken electricity poles
  • 0141764 - Colorado - Lamar - Sharp transition of textures
  • 0160702 - or_home_improvement - Shadow
  • 0159232 - New Mexico - Artesia - Placement tractor
  • 0153995 - New mexico - US 84 - Rest stop - gps leads player only to right direction
  • 0153472 - Oregon - US 101 - Disappearing road event
  • 0158480 - California - US 199 - Tree on road
  • 0159693 - California - US 97 - Hole in map
  • 0159926 - California - SR 139 - Poles on railway track
  • 0159717 - California - SR 139 - Missing route shield on UI map
  • 0159925 - California - US 97 - Sharp transition of texture
  • 0068391 - Oregon - Burns - Too long invisible wall
  • 0071716 - Oregon - US395 - Badly placed terrain
  • 0071728 - Oregon - US395 - Sharp transition of texture
  • 0071816 - Oregon - US395 - Shrubs in air
  • 0073863 - Oregon - Burns - Cutplane
  • 0075942 - Oregon - near Burns - Mismatched terrain
  • 0075945 - Oregon - near Burns - Mismatched terrain
  • 0075948 - Oregon - Burns - Remove invisible walls
  • 0075949 - Oregon - Burns - Disappearing objects
  • 0075950 - Oregon - Burns - Cutplane
  • 0075963 - Oregon - Burns - Mismatched terrain
  • 0075955 - Oregon - Burns - Mismatched terrain
  • 0075960 - Oregon - Burns - Sharp transition of textures
  • 0075962 - Oregon - Burns - Mismatched terrain
  • 0075964 - Oregon - Burns - Sharp transition of textures
  • 0075966 - Oregon - Burns - Remove invisible wall
  • 0075968 - Oregon - Burns - Missing invisible wall
  • 0076979 - Oregon - near Lakeview - hole_01
  • 0077487 - Oregon - Burns - Too deep trench
  • 0078784 - Oregon - near Burns - Sharp transition of textures
  • 0078785 - Oregon - near Burns - Sharp transition of texture
  • 0078786 - Oregon - near Burns - Remove grass
  • 0078787 - Oregon - near Burns - Sign above ground
  • 0078789 - Oregon - near Burns - Sharp transition of texture
  • 0078793 - Oregon - near Burns - Sharp transition of textures
  • 0078794 - Oregon - near Burns - Scarecrow above ground
  • 0078795 - Oregon - near Burns - Sharp transition of texture
  • 0078796 - Oregon - near Burns - Character have legs in ground
  • 0078797 - Oregon - near Burns - Missing invisible wall
  • 0078802 - Oregon - near Burns - Disappearing objects
  • 0078803 - Oregon - near Burns - Sharp transition of texture
  • 0078805 - Oregon - near Burns - Sharp transition of texture
  • 0078806 - Oregon - near Burns - Sharp transition of texture
  • 0078810 - Oregon - near Burns - Remove invisible wall
  • 0078811 - Oregon - near Burns - Missing invisible walls
  • 0078812 - Oregon - near Burns - Missing invisible walls
  • 0078813 - Oregon - near Burns - Sign is placed too close to road
  • 0078813 - Oregon - near Burns - Sign is placed too close to road
  • 0078815 - Oregon - near Burns - Missing invisible wall
  • 0078816 - Oregon - near Burns - Remove grass
  • 0078817 - Oregon - near Burns - Remove invisible walls
  • 0078893 - Oregon - near Burns - Sharp transition of texture
  • 0078898 - Oregon - near Burns - Disappearing objects
  • 0078900 - Oregon - near Burns - Sharp transition of texture
  • 0078901 - Oregon - near Burns - Sharp transition of texture
  • 0078902 - Oregon - near Burns - Low quality shrubs
  • 0078903 - Oregon - near Burns - Cutplane
  • 0079062 - Oregon - near Burns - Disappearing silos
  • 0079063 - Oregon - near Burns - Disappearing object
  • 0079064 - Oregon - near Burns - Disappearing company logo
  • 0079066 - Oregon - US20 - Low quality shrubs
  • 0079067 - Oregon - US20 - Sharp transition of textures
  • 0079068 - Oregon - US20 - Disappearing objects
  • 0079069 - Oregon - US20 - Sharp transition of texture
  • 0079070 - Oregon - US20 - Mismatched terrain
  • 0079072 - Oregon - US20 - Remove grass
  • 0079073 - Oregon - US20 - Sharp transition of textures
  • 0079076 - Oregon - US20 - Remove grass
  • 0079077 - Oregon - US20 - Mismatched terrain
  • 0079078 - Oregon - US20 - Mismatched terrain
  • 0079079 - Oregon - US20 - Mismatched terrain
  • 0079081 - Oregon - US20 - Missing invisible wall
  • 0079082 - Oregon - US20 - Remove invisible wall
  • 0159805 - or_clock_tower.pmd - Remove object
  • 0159798 - Oregon - The Dalles - Fence on road
  • 0112781 - Oregon - US 97 - Parcked cars are low quality
  • 0098884 - Oregon - Burns - Rotated sign
  • 0092655 - Oregon - US395 - Missing invisible wall
  • 0092653 - Oregon - US395 - Missing invisible wall
  • 0098088 - Oregon - Burns - Disconnected wires
  • 0098099 - Oregon - Burns - Sharp transition of texture
  • 0098877 - Oregon - Burns - Sharp transition of textures
  • 0098878 - Oregon - Burns - Missing curbs
  • 0098879 - Oregon - Burns - Disappearing trees
  • 0098880 - Oregon - Burns - Sharp transition of texture
  • 0098881 - Oregon - Burns - Sharp transition of texture
  • 0098882 - Oregon - Burns - Remove shrub
  • 0098884 - Oregon - Burns - Rotated sign
  • 0098886 - Oregon - Burns - Electricity pole above ground
  • 0098887 - Oregon - Burns - Disappearing company logo
  • 0098893 - Oregon - Burns - Obvious background with trees
  • 0098894 - Oregon - Burns - Hole in map
  • 0098956 - Oregon - Burns - Guard rail floating
  • 0100780 - Oregon - Burns - Hole in distance
  • 0100781 - Oregon - Burns - Sharp transition of texture
  • 0100783 - Oregon - Burns - Hole in map
  • 0116616 - Oregon - near Burns - Sharp transition of texture
  • 0116616 - Oregon - near Burns - Sharp transition of texture
  • 0116619 - Oregon - near Burns - Sharp transition of texture
  • 0116715 - Oregon - near Burns - Objects too low
  • 0116716 - Oregon - Burns - Remove texture
  • 0116718 - Oregon - near Burns - Black texture
  • 0119130 - Oregon - Burns - Sharp transition of textures
  • 0157955 - Oregon - Burns - Hole in map
  • 0157956 - Oregon - Burns - Problem with trees
  • 0159899 - Oregon - US 197 - Low quality buildings (change lod from 100m to dynamic)
  • 0159895 - Oregon - The Dalles - Disappearing light effect
  • 0159894 - Oregon - The Dalles - Low quality buildings (change lod from 100m to dynamic)
  • 0159804 - Oregon - The Dalles - Low quality building (change lod from 100m to dynamic)
  • 0159802 - Oregon - The Dalles - Disappearing hill
  • 0159801 - Oregon - The Dalles - Object above ground
  • 0159800 - Oregon - The Dalles - Cutplanes
  • 0116615 - Oregon - near Burns - Sharp transition of texture
  • 0092585 - Oregon - US395 - Sharp transition of texture
  • 0092583 - Oregon - US395 - Sharp transition of textures
  • 0092582 - Oregon - US395 - Sharp transition of texture
  • 0092581 - Oregon - US395 - Sharp transition of textures
  • 0092580 - Oregon - US395 - Sharp transition of texture
  • 0092579 - Oregon - US395 - Sharp transition of texture
  • 0092578 - Oregon - US395 - Sharp transition of textures
  • 0092577 - Oregon - US395 - Sharp transition of texture
  • 0092576 - Oregon - US395 - Tree above ground
  • 0092575 - Oregon - US395 - Hole in map
  • 0086968 - Oregon - Burns - Hole in map
  • 0085452 - Oregon - US395 - Sharp transition of texture
  • 0086968 - Oregon - Burns - Hole in map
  • 0079986 - Oregon - near Burns - bad power lines_01)
  • 0079983 - Oregon - near Burns - unify textures_01)
  • 0079573 - Oregon - Burns - hole in background_02
  • 0079570 - Oregon - Burns - badly placed object_01
  • 0079101 - Oregon - US20 - Cutplane
  • 0079089 - Oregon - US20 - Sharp transition of texture
  • 0079088 - Oregon - US20 - Sharp transition of texture
  • 0079085 - Oregon - US20 - Sharp transition of texture
  • 0079084 - Oregon - US20 - Disappearing trees
  • 0159716 - Oregon - SR 39 - Stretched electricity poles
  • 0130947 - Oregon - Burns - Hole in map
  • 0098892 - Oregon - Burns - Hole in map
  • 0098890 - Oregon - Burns - Disconnected wires
  • 0091065 - Oregon - OR78 - Sharp transition of textures
  • 0090543 - Oregon - Burns - bad transition
  • 0086969 - Oregon - Burns - Road markings above ground
  • 0086967 - Oregon - Burns - Hole in map
  • 0086830 - Oregon - US-395 - power lines bugs
  • 0098798 - Oregon - Coos Bay - Sharp transition of textures and hole in map
  • 0116159 - Utah - US 6 - Hole
  • 0116159 - Utah - US 6 - Hole
  • 0120149 - Washington - US 20 - Trees on road 03 & 04 + Sharp transition
  • 0161523 - wa_shop4.pmd - “localy” typo
  • 0160787 - Colorado - Alamosa - Low quality grass texture
  • 0136227 - Colorado - I-25 - Cutplane
  • 0135728 - Colorado - US 385 - Hole
  • 0134296 - Colorado - Alamosa - Low quality cars close to road
  • 0134296 - Colorado - Alamosa - Low quality cars close to road
  • 0161792 - ERROR - Invalid color variant index in items
  • 0161787 - WARNING - Empty kdop volume
  • 0161785 - ERROR - Failed to assign shoulder transition material
  • 0161788 - ERROR - Vegetation position pool was depleted
  • 0161784 - ERROR - No actions set for trigger item
  • 0161782 - ERRORs - unknown variant/look names
5 Beğeni

Hi everyone,

A new ATS build 1.41.0.109 is available in public_beta on Steam.

  • 0161368 - id_idaho_falls_truckstop_building.pmd - Broken texture
  • 0158076 - prefab/service/nm_service1.ppd - Truck position
  • 0162193 - Colorado - I-25 - Unfinished area
  • 0162188 - Colorado - Colorado Springs - Levitating signs
  • 0162319 - Nevada - Reno - hole on map
  • 0162149 - New Mexico - Artesia - Service truck position
  • 0162147 - New Mexico - Gallup - Service truck position
  • 0161569 - prefab/depots/sand_gravel_deposit/deposit1 - Stretched texture
  • 0160844 - nm_caravans_4 - Lods
  • 0161517 - gas_shop_chemron_01.pmd - flickering garage doors
4 Beğeni
11 Beğeni

SCS yayınladığı convoy videosunda 9.saniyesinde Endgame göndermesi yapmış süper :smile: :smile: :smile:

8 Beğeni

Hi everyone,

A new ATS build 1.41.0.121 is available in public_beta on Steam.

  • 0158920 - multiplayer - voicechat plays the last message after alt tab
  • 0162419 - multiplayer - incorrect handling of corrupted auth tickets in the client
  • 0104629 - Utah - Ogden - Trees on concrete
  • 0162007 - Utah - Ogden - Hole in map
  • 0162006 - Utah - Ogden - Trees on concrete
  • 0162005 - Utah - Ogden - Hole in map
  • 0162004 - Utah - Ogden - Trees on concrete
  • 0162002 - Utah - Ogden - Cutplane
  • 0162343 - Utah - Salt Lake City - disappearing ai
  • 0104629 - Utah - Ogden - Trees on concrete
  • 0162430 - us_cross_0-1_exit_t_1-1_country_tmpl - [prefab_desc] No priority set for intersection
  • 0161519 - co_motel1.pmd - flickering windows
  • 0162431 - wy_rail_supply_depot - [prefab_desc] No priority set for intersection
  • 0162325 - Volvo VNL 300 - 8x4 chassis are missing left side flag pin
  • 0162418 - or_furnitore_factory - missing collision
  • 0162454 - mack_rd690/ai_mix - reversed collision
  • 0162463 - mack_anthem/ai/ai_s70 - Wrong collisions
  • 0162458 - intnational_lonestar/ai/ai_b - Missing collision
5 Beğeni

:upside_down_face::upside_down_face:

7 Beğeni