haritaların atölyede yayınlanması anlatılmış şimdi ben de kendi haritamı paylaşıcam
Step by step guide
Step 1: Create a new mod by right clicking ‘mods’ and selecting ‘create new mod’
Step 2: Right click the new mod folder and select ‘new terrain’
Step 3: Name your map ‘level_mapnamehere’ and select the appropriate size
Step 4: Once the new STG file has been created, rebuild the terrain, then save the map and close the editor
Step 4: Open the editor folder in windows explorer and find the copy your prebuild map files into the new mods prebuild map files
Step 5: Open your maps .xml file with a notepad editor, select all and copy to the clipboard
Step 6: Open the new mod map .xml file, delete everything in it and paste your maps .xml data, then save
Step 7: You can delete any none-relevant folders that were autmatically created when you made the mod folder in the editor
Step 8: Open the Strings.xml file in the new mods folder, enter the file name of your map in the first line (level_mapnamehere) then in the second line, type whatever you want your map to be called in the game menu (e.g. Map Name Here) then save
Step 9: Load the editor, load your mod map terrain file, rebuild the terrain, then save
Step 10: You’re now ready to publish the map to the workshop, but you can’t do this while the file is open in the editor. Restart the editor before moving onto the final step.
Step 11: Right click the new mod folder and select ‘Publish to workshop’ – Give your map a title, change its visiability from private to public if you want it to go live, click ‘Autogenerate’ to create a map image, then select publish
That’s it. Your map will be uploaded to the Steam workshop. I have tried several ways of doing it but this seems to be the only way that works for me, even if it is a little long winded. Once it’s in the workshop you can edit the description and add photos or videos to its workshop page.