Escape from Tarkov - Ana Konu


#22
  1. bölüm nerde diyenlere :smiley: ana karakterler offline girip oynadım genel olarak konuştum anlattım 1 aylık deneyimlerimden bahsettim
    sonraki bölüm scav ile online girmek ana karakteri geliştiriyoruz

fotoğraf şahane


#23

video burada yayınlanacak


#24

ana karakter hazır sayılır az önce yine bir scavle çöplendim
önüme geleni atıyorum yer kalmadı
artık bam bam görev zamanı :smiley:
direkt üst seviye ekipmanla dalacam önce customsda görevi bitirelim çöplenelim


#25

Escape from Tarkov’ın 0.9 güncellemesinin tüm içeriği açıklandı.

Escapers! We are pleased to present to you a preliminary list of changes of the patch 0.9!

Wipe will be partial. The earned level of reputation of traders will be saved.

Added:

  • Added the first of planned Scav bosses, the Dealmaker His favorite haunts are dorms and gas station at the Customs. His leadership skills allowed the Dealmaker to easily pull together a posse of former factory workers. Well armed, they continue to force their own rules in Tarkov. The Dealmaker prefers to avoid fair fights, quickly retreating to a safe place and leaving his guys to deal with the enemy. The boss does not make an appearance on location every time, but with a certain chance.
  • Added flashbang grenades
  • Added smoke grenades
  • Added Nvidia Highlights, recording episodes of your firefights, if your graphics card supports this technology.
  • Added armbands of basic colors, players can now pick the color to make it easier to tell friend from foe in combat.

New weapon modifications

  • Vulcan MG scope eyecup
  • EOtech Vudu 1-6 x scope
  • Nightforce 30mm Mount for sights installation
  • Armasight Vulcan MG bravo 3.5x night scope
  • Armasight installation base for Vulcan MG 3.5x
  • Zenith 2U Klesch Tactical flashlight
  • Annihilator flash hider for 7.62x39, 5.56x45 and 9mm
  • Bridge type mount for P226
  • Rubberized pistol grip for P226
  • EMOD stock
  • Salvo 12 sound moderator adapter for carbines SOK, VPO, etc.
  • SilencerCo Salvo 12 Sound moderator
  • Sig Sauer Romeo 4 reflex sight
  • Sig Sauer mount for Romeo sights series
  • 10-inch Alexander Arms rail mount
  • 3-inch Alexander Arms rail mount
  • Holosun HS401G5 reflex sight
  • MOE pistol grip for AK
  • Rifle length MK 10 handguard for AR-15 and compatible
  • 30 mm mount Burris-produced AR-P.E.P.R. for sights installation
  • Burris FullField TAC 30 1-4x24 scope
  • Combo Kit - handguard and gas tube by TROY Industries.
  • Raptor charging handle for AR-15 and compatibles
  • Zenit PT-1 stock
  • PT stock lock for AKM and AK-74
  • Izhmash 7.62x39 aluminium magazine for AK and compatibles, 10-round capacity
  • Bakelite 7.62x39 magazine for AK and compatibles, 40-round capacity
  • Glock 18C 9x19 slide
  • Glock 18 9x19 barrel with compensator
  • Zhukov-S stock for AK
  • DS Arms Holland Type rear sight for SA-58
  • Foldable stock adapter for SA-58
  • Extreme Duty receiver cover for SA-58
  • TAPCO SAW-Style black pistol grip for SA-58
  • DS Arms “3 prong trident” 7.62x51 flash hider for SA-58
  • FAL/SA-58 7.62x51 20-round magazine
  • Handguard with rail mounts for SA-58
  • 280 mm 7.62x51 barrel for SA-58
  • F93 Pro Stock
  • LAS/TAC 2 Steiner tactical flashlight
  • Lightweight pistol grip for AR-15-compatible weapons
  • SE-5 Express tactical grip
  • Fab Defense UAS stock for AK
  • TAPCO SAW-Style pistol grip for SKS
  • TAPCO stock tube
  • Tapco INTRAFUSE polymer stockfor SKS
  • Troy QARS mounts

New equipment

Armored visor for Kiver helmet
BNTI Kirasa-N body armor
IOTV Gen4 body armor (mobile)
IOTV Gen4 body armor (assault variant)
IOTV Gen4 body armor (full protection)
5.11 Tactec armor plated vest
Blackhawk! Commando Chest Harness
Ana Tactical Beta 2 Combat pack
Momex balaclava
LShZ Helmet
GP-5 Gas mask
6B34 ballistic glasses
GSSh-01 active headphones
Deadly Skull mask
Shattered lightweight reinforced mask
DEVTAC Ronin ballistic helmet
Pompon hat
Miltec boonie
Bandana
Neoprene face mask
Shemagh(v. 2)
USEC Cap black
BEAR Cap black
Highcom Striker ACHHC IIIA Helmet Olive
Highcom Striker ACHHC IIIA Helmet Black
Highcom Striker ULACH IIIA Helmet Coyote Tan
Highcom Striker ULACH IIIA Helmet Black
Armband (yellow)
Armband (green)
Armband (blue)
Armband (red)
Armband (white)

New weapons

GLOCK 18C 9x18 pistol
DS Arms SA-58 OSW Para 7.62x51

Added new quests:

5 Mechanic quests
4 Ragman quests
5 Skier quests

Added new containers and new loot on locations:

Factory
Woods
Customs

Added new paid exits on maps:

Customs
Interchange

Changes:

Adjusted loot spawn chances on all maps
Price rebalance for weapons, grenades, weapon mods
Increased price of powerful ammo
Vests and headsets can now be put into item case
Increased internal size of ammo case (now 6x6)
Reduced mouse sensitivity when aiming through high magnification scopes
Changed some quest rewards
Changed some quest requirements
Changed Alpha vest configuration
Increased penetration of SP-5 and SP-6 rounds
Various adjustments of weapon mods and armor parameters
Improved the behavior of individual AI enemies
Optimized geometry of level objects
Improved collection of crash dumps

Fixed issues:

Fixed various glitches
Lack of visibility and audibility of shots from SR-1MP for other players
Armor now stops the bullet flight correctly (if there was no penetration)
Fixed incorrect dimensions of certain items
Other visual fixes

#EscapeFromTarkov


#26

0.9 güncellemesi için tanıtım videosu yayınlandı

haritalardaki takılma anlık donma sorunu çözüldü deniliyor umarım düzelmiştir
çıkana kadar yaptığım serveti yiyeceğim videolara hazır olun :smiley:


#27





Belki oynayanların işine yarar,dursun


#28

0.9 bugün çıkıyor. Wipe var yani stashdeki her şey gidecek lanet olsun dostum :smiley: gitti…
sadece tüccarlardaki itibar puanları kaydedilecekmiş :smiley:
neyse daha stabil olacaksa oynarım yeniden ve video çekerim :slight_smile: ama o kadar lootladım be…


#29

1-3 saat kadar güncelleme ertelenmiş anca akşam girebilirim zaten şimdi Post Scriptum vakti!


#30

Güncelleme çıktı şu an indiriyorum. 385 mb boyutunda bir şey :smiley:


#31

Güncelleme faydalı olmuş ama benim sıkıntı hala gitmedi. Anlık takılmalar vb. durum devam ediyor.
Dün oynarken bitcoin buldum :smiley: IFAK falan da çıktı. Bazı lootlar değiştirilmiş. Ana karakterle lootlanıyorum artık her şeyi sıfırlayınca başka çarem kalmadı. Sıfırlandı ama nasıl? İlk günkü hala geliyor. 300 bin ruble ve tabancalar bandaj çanta falan aldığın ilk günde ne varsa öyle kalıyor.
Scav’lerle dalaştım ama ilk girdiğimde yediler dayanamadım. Scav boss ile karşılaşmadım ya da karşılaştım anlayamadım.

İnsanlar deli gibi oynuyor tekrar yükselmek için orada eşitlik yine kaybolacak. Bu biraz kafamı bozuyor. Doydum gibi sanki daha ciddi aksiyonlar göremeden bıktırdı.


#32

0.10 teknik güncelleme olacakmış üzerinde çalışılıyormuş. Bir sürü düzeltme, optimizasyon çalışması olacakmış. Yeni özellikler de varmış. Ağustos ayı sonunda çıkacak sanırım öyle yazıyor.

aşağıda liste var zaten sorunları ne olduğu ortada 0.9’da kısmen düzelse olsa da ben hala sıkıntı yaşıyorum bu güncelleme yeni sistemime denk gelecek anlaşılan :slight_smile: oynamak istiyorum oynayamıyorum beyler… deliricem o derece :frowning:

  • Networking fixes (interpolation, hitdetection, no damage bugs, spawn lags, latency decreasing, door sync, body and item syncs improvements, FPS linked to firerate fix, optimizations)

  • Inventory being reworked in terms of code (fixing inventory operations halts, lots of bugs related to inventory management, reload operations etc.)

  • Freezes and stuttering fixes (spawn freezes, grass regeneration freezes, freezes related to exception errors, optimizations)

  • Further anticheat improvement (next tier of detections, increasing of stability)

  • AI fixes and improvement (hearing fixes, position acquiring fixes, initialization errors, broken hands error, scav boss improvements)

  • Crashes fixes (crashes related to exceptions, unity code)

  • Statistics rework and fixes (matchend stats fixes)

  • Total control binding rework - you will be able to set up everything

  • Fixes in skills (and adding some of the new ones)

  • Different visual & audio fixes (gear clipping for example)

  • Other fixes (yes, a lot of them)

Also we are working on the Ragfair and most likely there will be first iteration of it in 0.10. Sha k barygam, a potom po babam!

Also animating lots of stuff for consumables animation BUT! It’s a big new feature and we promised that we do the megafix patch. So we are working on it, but we are not sure that it will get in 0.10. And there will be Seasonal Ratings on the site to compare who’s the best.

So, minimum of the new content this patch, maximum fixes to make you feel better in the game. To make the game SKILL based, not dsync-lag-bug-anythingelse related. PURE QUALITY! Eventually it will be.

Much love for you everybody. And for you too, little guy, who hates the game and tells people to stop having fun.
Peace!

PS.

There is a high chance that Mosin will come with that patch.

Screen by WillerZ


#33

1000 kişi banlanmış

bir kısmının adını paylaştılar

güzel iş


#34

0.10 güncellemesinin Türkçe notları


#35

:((((


#36

Bugun bi girdim de scav olarak ana karaktere denk geldim biraz catistik tabanca vardi bende oldum
Guncellemeler iyilestirecegine biraz kotulestirdi sanki her gun fix geliyo bir seyler yapiliyor katlanamadigimi fark ettim yeni sistemi kurmadan saniye bakilmaz


#37

0.10 yama notları önümüzdeki hafta paylaşılacakmış.


#38

5 dakikada neler oldu anlamadım :smiley: scav olarak test için girmiştim
ana karakteri kaşla göz arasında pompa ile avladım
servet bu silahlarla oyun çok kolay oluyor zaten pıst pıst vuruyorsun :d kaçarken birilerini yine bekçi kulübesinin orada avladım ama lootlamadım


#39

akşamına yine scav ile girdim


soldakiler lootladım insanlardan çatışma bitmişti çöplendim sonra da kaçtım denk gelmedi napayım :smiley: neyse baya iyi şeyler topladım ana karakterle videoda dalarız

+++
yeni sistem farkını gösteriyor mu evet ama oyunun kronik sorunları var belirgin bir takılma yine oluyor alpha v10 güncelleme notları paylaşılacaktı orada teknik geliştirmeler var demişlerdi umarım daha iyi olur
üst seviye ekipmanlarla oynamak çocuk oyuncağı bakmayın yabancı yayıncılara alışınca hiçbir şey değil


#40

Alpha v10 notları ortaya çıktı. Bir sürü iyileştirme düzeltme var.

It is almost here! The patch you have been waiting for; Patch 0.10.

WARNING: you will be reading a long list of great fixes!

What will Patch 0.10 bring?

There will be NO wipe with this patch.

Added:

  • Improved network synchronization of doors
  • Synchronization of the corpses positions
  • Adjusted grenade synchronization
  • Improved synchronization of loot that gets dropped on location
  • Redesigned control settings system
  • A new redesigned system of network interpolation (improving the precision of movement, reducing delays, increasing hit detection)
  • The first iteration of enhanced in-raid inventory behavior (decrease of errors and inventory operation hangs)
  • Weapons parts and mods for SA-58
  • Mosin rifle
  • Added new skill - Covert Movement

AI Improvements:

  • Adjustments of unalerted boss behavior
  • Fixed the bug that caused multiple bots to stand in one point one point while on patrol
  • Fixed the bug that caused boss and his detail to get stuck in the grenade throwing posture
  • Improved the accuracy of grenade throws for all bots
  • Fixed the bug that prevented bots from checking their surroundings when stopping
  • The common bots are no longer aiming at the head
  • Bots who have heard the sound of a firefight, no longer look towards a potential target
  • Fixed the bug that caused the bot to search for the position on suppression request
  • Fixed the bug that prevented bots from reloading while providing suppression
  • Now bots won’t charge into combat with unloaded weapons
  • Adjustments were made to bots’ hearing, now they don’t completely ignore the players behind their backs

Optimizations:

  • Looting items handling optimization
  • Shadow performance optimization
  • Procedural animations performance optimization
  • Optimization of network traffic consumption
  • Optimization of weapon modifications and weapons’ models and LOD groups
  • Optimized character spawning in the raid, reduced frequency and severity of freezes on spawn
  • Fixed various bugs that were causing other cases of freezes

Fixed:

Fixes to locations:

  • The curbstone near the new gas station that used to disappear prematurely
  • Fixed the problem of players getting behind the gate at the paid exit with an SUV at the Customs
  • Scav exit from the Factory now doesn’t overlap with the safe
  • Fixed shadow geometry in one of the wall gaps in the Resort
  • Fixed the catch between the crates at the Factory that could get you stuck
  • Fixed loot, quest zones, and bugs in the nighttime Factory
  • Customs gas station culling correction
  • Culling correction of geometry behind the two-storeyed dorm at the Customs
  • Fixed sticking catch in the Resort, on the second floor of the - West Wing
  • The Shoreline tower door can now be opened in both directions
  • Adjusted the Woods spawn points to avoid excessive spawn proximity
  • Corrections made to the toppled grenade box in the Woods
  • Fixed the Factory door that was causing the invulnerability glitch
  • Adjusted spawn points at the Customs
  • Fixed spawning algorithm errors that sometimes caused late and close spawns
  • Added new loot points and containers on the Shoreline

Interface fixes:

  • Fixed screen overlapping that sometimes occurred on server connection loss
  • Now the revert button only resets the current tab of the settings
  • The pointer does not disappear on the weapon modding screen
  • Fixed tutorial soft-lock learning on clicking Back
  • Weapons Inspector now displays the correct weapon accuracy
  • Resolution change now requires a confirmation
  • Settings now allow clearing the assigned
  • The quick equip action (ALT+LMB) now plays a sound appropriate to the equipped item
  • Combining two stacks of rounds now plays an ammunition movement sound
  • It is now possible to cancel the editing of controls
  • Cash from the rewards screen now goes to stash on CTRL+LMB
  • If there were changes made to the settings, a confirmation window is displayed
  • The depleted consumable items now disappear from the Quick Access bar
  • Death count now gets updated in the stats after the raid
  • Fixed bug that kept the binding of items even after they were moved to a corpse
  • Timers don’t twitch now (changed to a monospaced font)
  • Centered item pivots
  • While searching containers and corpses you now get to see how much space is occupied by the items that are not yet discovered

Visual fixes:

  • Now the vegetation is not disabled regardless of Nvidia Inspector settings
  • If there is a flashlight attached to the weapon, the weapon -
    base doesn’t cast a shadow
  • Removed the white stripe from HAMR while aiming
  • Density (brightness) of searchlights’ Volumetric Light is reduced by half
  • Improved shader for glass visors
  • Fixed a visual bug of grass strobing during the rain
  • Fixed bug that sometimes made the grenade explosion invisible
  • Removed sun flare effect from reflex sights and scopes
  • Fixed the FOV change related bug that led to problems in displaying scopes and reflex sights sights
  • Fixed the FOV change related bug that caused weapons to shot off the reflex sights’ reticles
  • Corrected laser dazzle, it now occurs if the ray is directed straight into the character’s eyes
  • Adjusted the reflection intensity on materials of objects during cloudy or rainy weather
  • Raindrops now don’t disappear from hands if the character gets shot
  • Fixed black reticles of certain sights
  • Visor shader is now correctly displayed in the fog
  • Fixed Elcan optics bug that allowed to zoom in perpetually
  • Fixed bug that caused night scope illumination to disappear when aiming at the glass
  • Corrected some inaccuracies and visual problems with movement and animations of the characters in the third person
  • Fixed a noticeable disappearance of another players’ lights, depending on the perspective and distance
  • Fixed the reticle orientation in the reflex sights mounted in alternative positions
  • Fixed the bug that made reflex sight reticles invisible on smoke
  • Improved rendering of equipment on characters (especially on Scavs) - reduced clipping

Fixed various errors:

  • Bug when throwing grenades from the Quick Access toolbar
  • Error that occurred while quickly moving ammo from stash to crammed inventory
  • Various server errors that were causing desync
  • Various client errors that caused FPS to drop
  • The error that appeared on binding and use of the console key
  • Error of moving an object to another container, when it linked
  • Error that disabled the door interaction doors in offline mode after a single instance

Miscellaneous fixes:

  • Fixed various bugs causing problems with registering hits
  • Fixed rate of fire linked to FPS problem
  • Fixed a bug that allowed the character to stand up while under some object
  • Fixed bug with discarded objects falling through the floor
  • Bug that breaks the interaction with doors and containers if the player has a grenade in hand
  • Fixed the problem of incorrect penetration of helmets and visors
  • Leaving the raid is now counted in the stats
  • Bug that made character stuck in the level geometry after reconnect
  • Bug with repeated door interaction on breach attempt
  • Bug with part of the cells remaining unsearched
  • Bug that changed the current resource of the passed first aid kit
  • Damage registration bug
  • Bug that caused the hands to freeze with lock pin in them if the grenade with removed pin were switched for something else
  • Fixed bug that had all character skills to max out
  • Fixed bug that sometimes caused arm hits not to register
  • Fixed bug that caused discarded weapons to bounce
  • Fixed bug that caused the player to remain on the matchmaking screen after clicking on the “back” button while loading location, even after restarting the session
  • Fixed the bug that made medkit unusable if a player was injured during treatment
  • Fixed geometry clipping of sights in the camera, if the weapons have a sight installed at 45 degrees angle
  • Fixed the bug that allowed the player to keep the belongings after hitting Back when deployment to location has already started
  • Fixed inability to pass through a door sideways
  • Fixed ability to jump through the ceiling or the dorm to the floor above with a regular jump and leveled strength
  • It is now possible to move things for sale to a trader by dragging them
  • Fixed the bug that prevented discarding items from the stash
  • Fixed the bug that made the bodies twitch for a while after death
  • Fixed the bug of character corpse disappearing after reconnect
  • Fixed MTU002 Short Top foregrip filters fro SOK-12
  • Blind fire no longer allows you to shoot through walls
  • Bug with repeated opening of the door, that could make it open the other way
  • Bug that prevented the player from producing the death sounds in first person, and there were no audible hits either
  • Fixed third-person arm-twisting when a character is getting ready to throw a grenade
  • Fixed bug with twisted hands with folded stock or in contact with the wall or other players
  • Fixed a bug of the “Gardening” quest part 1, where “Survive and exit from location" condition was not observed
  • Bug with an empty-handed player being unable to change weapons and use the equipment after a quick melee blow during the grenade throw
  • Various skill fixes
  • Various minor balancing fixes

Changes:

  • Trader filters now hide all items that are not included in the filter
  • The armor Fence could not sell now gets removed faster
  • Removed animation of character pulling up to the doors, hoods, loot containers - except for knocking doors down
  • Added settings entries for screenshots and console
  • Enhanced brightness of some reflex sights reticles
  • If you walk up to the wall or to another character, weapon gets lifted later. First, it is pulled closer to the body
  • In death from 3rd-person, the weapon now doesn’t stay in the hands but drops down as if on a sling
  • Now the falling bodies of the killed take into account the velocity of the bullet
  • Pressing ESC in the settings menu after making changes to the settings will prompt you to save or discard the changes
  • If a player leaves the raid (Leave game via the ESC menu, not through the exit), his character dies on the server (not the case with the connection loss)
  • Reduced the frequency of thunder sounds
  • Now glass doesn’t break when you’re just passing near it
  • Added more information to some of the error messages

#41

Alpha v10 bu hafta çıkabilirmiş öyle planlanıyormuş

Mosin için gifler paylaşıldı