Denedim.
Neyin nerede olduğunu ve nasıl cold&dark çalıştırıldığını öğrenmem gerek. Birkaç güne çözeriz. Ancak iyimiş. Uçuramadım apronda bakındım. Motorlardan ses gelmedi malum sürümden dolayı bilemiyorum. Şu an orijinal olarak satın almam gereken bir uçak gibi durmuyor. Çözdüğümde belli olacak.
Kargo versiyonunun olması çok iyi yükleyince kasalar, paletler vs. çıkıyor. Biraz bocalarız ama anlamaya çalışırız. Çok eski bir uçak ya bu kadar da olmaz. 737 için umut veren bir hisse sahip.
Şimdi böyle abartıyoruz şey ediyoruz ama zaten çıktığında herkes alışacak. 1 yılı geride bırakmış olacağız. Aptalca dalga geçmeler geride kalacak.
Teknik tarafı ve gerçekçiliğiyle ilgili ayarları gördüm uçuramadığım ve zaman harcamadığım için yorum yapamam. Bu eklentiyi çıkarırken hem Asobo hem Microsoft hem de PMDG kendini övdü. Çünkü inanılmaz bir para kaynağı olacak. 737 ile birlikte… Kimsenin MSFS ile savaşmaya gücü yok. En dandik en gereksiz uçakların bile eklentisini millet yapıp satacak. Çünkü talep edilecek. Çünkü burada her şey eşitleniyor. Kalite standartı var. Boeing veya Airbus simülasyonu olarak anılamıyor. Ama şu an VFR odaklı olduğu kesin… ya da artık geride mi kalıyor?
Çözersem Simuş Air Cargo olur Vakit ayıramama nedenim direksiyon standının tamamlanmış olmasıdır aklım hep o tarafta resmen direksiyon cephesi tekrar ele geçirdi
motorları manuel olarak başlatmayı öğrendim
nedense kalktıktan sonra düştüm honeycomb ayarları pek doğru değil
piston motorlu olunca çok güçlü olmuyor çok alçak bi şekilde tırmanmak gerek, hızlanmadıkça kaldırmamak gerek vs. vs. olayları farklı ama keyifli gibi
Set aircraft in desired state
EFB: Adjust cargo weight to 2328 / passengers 34 pax → 86400 lbs gross weight
EFB: AFE → Before Start
Starting engines
Check engine 3 selected
Check/set engine 3 mixture auto lean
Check/set engine 3 selected
Check/set engine 3 ignition on
Turn fuel boost pump 3 on (low)
Check nr 3 fuel pressure
Hit starter button
At 12 → ignition booster switch, then primer switch
Check oil pressure
Set throttle at << 1000 RPM (700 is fine)
Repeat for engine 4, 2 and 1
Check all instruments, if they all line up for all engines
EFB: AFE → After Start
Taxiing - driving backwards
Turn beacon on
Release parking brake
Throttle idle, reverse bar down, add little bit of power
DO NOT USE brakes
At end: set throttle to idle (reverse bar will come back)
To stop aircraft use little bit of thrust
Set parking brake
Taxiing - forward
Throttle slightly forward
Oil pressure light might come on, that is OK
Check cowl flaps wide open
Check cylinder head temps
At runway hold
Check V speeds for take off weight
EFB: AFE → Before Takeoff
Take off (wet vs dry take off → above 87.600 lbs wet take off)
Line up
Check all engine indicators (set throttle at 1000 RPM)
Check flaps 20
EFB: AFE → Takeoff dry
Above 40 MP, release parking brake
At Vr, pitch slightly (5 deg)
Speed should increase, VS should get to 500 fpm
At 165 kts, pitch up, keep speed at 165 kts
Climb
Engines at 40 MP, 2400 RPM, 165 kts up to 16,000 ft (AFE will manage throttle)
Cruise
EFB: AFE → Cruise
At 16,000 ft. Set EFB: AFE off
Remember: MPT control order (Mixture, RPM, Throttle)
Set mixture to auto rich
Set prop rpm to 2400 RPM with prop master control
Set throttle to 40 MP
Increase throttles from time to time to 40 MP
When full throttle reaches (critical altitude) - use supercharges:
Throttles back slowly to 28 MP
Set supercharges switch 1 and 4 to high
Check engine instruments 1 and 4 (40 MP, 190 BMEP)
Set supercharges switch 2 and 3 to high
Check engine instruments 2 and 3 (40 MP, 190 BMEP)
Adjust throttles to keep 40 MP
At cruise altitude, level off, keep engine settings same.
EFB: AFE→ Cruise
Fuel management
NB: Take off using main fuel tanks, then alternate tanks, then main fuel tanks.
Switch engine fuel tanks to alternate:
Main fuel pump, alt fuel pump on
Check fuel pressure and fuel flow
Move fuel selector from main to aux
Turn fuel boost pumps off
Check fuel pressure and fuel flow
To set to alternate 2 and 3 (when alt 1 and 4 are near empty):
Left side both to alternate 2, right side both to alternate 3
Alt 1 high, alt 2 low
Left crossfeed, 1 notch back (ENG 1 and 2 crossfeed)
Engine 1 fuel selector to off
Alt 1 and 2 off
Same for other side (alt 4 high, alt 3 low)
Set back to main tanks (when alt 2 and 3 are also near empty):
Main fuel boost 1 and 2 low, alt 2 high
Check fuel pressure and fuel flow
Fuel selector 1 & 2 main
Cross feed left tup
Check fuel pressure and fuel flow
Fuel pumps off
Check fuel pressure and fuel flow
Repeat for 3 and 4
Descent
Descent planning:
Descent altitude e.g. 19.000 ft; target altitude 3.000 ft. So 16.000 ft to loose.
Distance to start descent: 16.000 ft @ 1000 ft/min = 16 min. 16 min x 5 nm = 80 nm.
Alt hold off
Pitch trim down (target VS -1000 fpm)
EFB: AFE → Descent
Near target altitude: slowly descent VS
Alt hold on at target altitude
Slowing for approach (take appr. 20 nm)
EFB: AFE → In range
EFB: AFE → Off
Set BMEP to 90
At 174 kts: Flaps 10
At 165 kts: Flaps 15
At 155 kts: Flaps 20
Target speed: 140 kts
Landing
Start of descent: glidepath 300 ft/nm
EFB: AFE → Before landing
Set throttle to 100 BMEP
Start glidepath: gear down, flaps 30
Above glidepath: flaps 50, under glidepath: flaps 30, on glidepath: flaps 40.
Do not flare, throttle idle at 10 ft
Reverse props (pull lever, set power to 25-30 MP)
After speed reduced, throttle to idle, slightly forward
MSFS Time Acceleration Rate Awareness and Control: The sim's acceleration rate is now displayed on the tablet's Options page. This is really useful since MSFS doesn't display that information for you anyplace that is actually useful. You can immediately go to 1:1 time with the tablet button, too, which is very useful.
Tablet click spot tweaks: We did some cleanup to help make the tablet click-spots a bit easier to find with the mouse.
Added hardware controls for beacon/strobes/nav (see notes below)
Performance improvements when realistic engine damage mode is selected ON.
Automated Flight Engineer tablet page completely overhauled to make it easier to use and easier to read in flight.
More LOD model refinements
Cabin model refinements
Change Log Items for this build:
0010048: [Virtual Cockpit - Geometry/Textures/Appearance] Removal of Small Polygon artifact on glareshield in VC (vscimone)
0010049: [Virtual Cockpit - Animation/Functionality/Click-Spots] Layout on AFE page needs to be less cramped. (hvanrensburg)
0009992: [Sounds] Allow hardware control of position and beacon lights (cbpowell)
0010036: [External Model - Geometry] LOD behavior using Drone camera (jbrown)
0010032: [External Model - Geometry] Shorten texture path names to help get under the 260 character limit on paths for users with abusively long path-names (jbrown)
0010043: [Virtual Cockpit - Animation/Functionality/Click-Spots] Add Simulation Rate indicator and reset button to Options page in tablet. (hvanrensburg)
0010044: [Systems Behavior/Functionality] Display sim rate and allow user to immediately trigger 1:1 time (cbpowell)
0009962: [Documentation] Addition to Introduction document. (hvanrensburg)
0010038: [Virtual Cockpit - Geometry/Textures/Appearance] Sections of cockpit ceiling look flat in VR. (vscimone)
0010039: [Virtual Cockpit - Geometry/Textures/Appearance] Entry light housing in back room looks flat in VR (vscimone)
0010037: [Virtual Cockpit - Geometry/Textures/Appearance] Padding on walls and ceiling still looks flat (vscimone)
4 ay once aldıgım icin kur farkıyla sana nusrette yemek ısmarlayabilirim
pmdg ve crj gercekten bu yılı kurtaranlar oldu umarız ocakta da bekledıgımız bebekler gelir