Farmer's Dynasty "RPG Köy ve Çiftlik Simülatörü" - Ana Konu

oyun güzel sarıyor ben beğendüm 30 40 saat harcadım :slight_smile:

oyun güzel arkadaşlar. ben çok beğendim toplamda 385 saat oynamışım. daha önce fs 15-17-19 oynadım uzun süre fakat bunda daha çok özellik var. yağmur efektleri güzel olmuş. tam bir kasaba havası var. Türkçe olunca tekrar başladım, evlendim fakat kadının yemek yapması gerekiyordu ama mutfağa girdiği halde ortada yemek yok. kadındamı sorun var yoksa oyundamı anlayamadım. oynayan arkadaşlarda da aynı sorun varmı. cevap yazarsanız sevinirim. kadında sorun varsa oyuna baştan başlıcam. boşama olayıda gelse iyi olur.

kilerde malzeme olurda yemek yapıyor

Hasan kardeş yeni güncelleme gelmiş baya bir değişiklik var gibi güncellemeyi paylaşırsanız güzel olur

Major Performance and Graphics Update (0.997, 2019 04 12 )

12 NİS @ 16:31 - NETHAİRLİNN

Finally: Our new big Performance and Graphics Update has just been released and it contains a lot of new content and improvements!
Enjoy and … Farm on!

Characters

  • New NPC models, textures and animations. New NPCs tend to be similar to old ones in appearance, but better quality and with better skeleton.

  • New NPCs can speak (mouth movement) and blink their eyes. They also yawn, chew and so forth.

  • All female NPCs have hair or hats.

  • Decreased probability of glasses for NPCs (only for a new game, not from saved game).

  • Additional sets of different clothing for all NPCs.

  • NPCs can switch parts of clothing.

  • Different NPC faces within the same model

  • Clothing and faces persist through save.

  • Hight of various NPCs adjusted.

  • Skinmeshes of various NPCs corrected.

Repairing & Design

  • Buildings can now be painted in different colors.

  • When buying concrete plaster in building materials store, player is given 24 colors to choose from. Plaster will be in a chosen color and when finishing external walls using this plaster, they will have the color too.

  • Player can buy plasters of different colors one by one - materials on the palette will have the color selected for him to see

  • Last chosen color is remembered in the menu.

  • If rebuilding with plaster with a color, player tab menu shows current plaster color on a rebuilding main icon.

  • Buildings in the distance (compressed) properly display colors of painted walls.

  • Fixed flickering of colors when transitioning into a compressed building.

  • Ability to repaint painted surfaces with new color (but not the same one).

  • Better animations when adding concrete plaster.

Machinery

  • New tractor added.

  • New tractor by default has similar color as in cover art (but not when its already loaded from a game saved when it was green).

  • New tractor has more powerful engine and a bit bigger tank.

  • Improvements to new tractor’s physics shape and balance.

Animals

  • Added rooster to be bought in the agro store.

  • Hen breeding introduced. If there are unpicked eggs from previous and rooster is present, there is a chance that new hen will hatch.

  • If the henhouse is full and egg hatches, chickens are automatically sold with proper info.

  • Introduced ducks and geese, to be bought separately in agro store.

  • Ducks and geese are not dependent on the bird food, they feed themselves by the lake nearby.

  • Ducks and geese give eggs with much less probability than the hen do. However these eggs are better and more expensive if sold.

  • Ducks and geese stay in player barn overnight and player should look for their eggs there

  • Pigeons introduced.

  • New animals correctly stated in farm stats info (reformatted a bit to fit).

Additional & Bugfixes

  • Restored proper info regarding fixing player farm buildings.

  • Fixed bug allowing to buy animals and seedlings even if not having proper money.

  • New/improved PBR lighting. This includes global illumination, physical reflections, direct and indirect lighting and fogs.

  • New HDR curves and tone maps.

  • Improved AA filtering.

  • Improved transitions between different mesh LoD stages.

  • Less invasive bloom (no overbrights).

  • Problems with Tree LoDs fixed.

  • Wide number of code optimizations (mostly on the CPU side).

  • Fixed missing mirror sockets in some vehicles.

  • Render issues when moving fast fixed.

  • Reorganized agro store menu. Divided into 3 categories switchable with tabs for clear navigation.

  • Added new greenhouse vegetable: bell pepper.

  • Added canned bell pepper to be cooked by player.

  • Wife can cook delicious stuffed peppers if bell peppers are stored in the pantry.

  • New greenhouse plants also correctly stated in farm stats info.

  • Improvements to digging with wheels.

  • Improved shadow projector quality and probing density.

  • Improved shadows detail and ranges.

  • More precise NPC position.

  • Fixes to HDS physics after game load.

  • Fixes to bales and material physics after game load.

  • Fixes to near world physics recovery after player quick travel.

  • Fixed bug when fixing/rebuilding a part only partially and moving back, it was sometimes rendered huge and somewhere else.

  • Optimized grass rendering.

  • Lowered speed limit that determines if a trailer can be unhitched. Was 12 or 18 km/h (depending on a vehicle), lowered to about 4 km/h.

  • Improved physics parameters for Amazone KG4000.

  • Shadows from vehicle wheels should be displayed properly.

  • Fixed blinking of iron fences in distance.

8 mayıs akşamı 18.00’de canlı yayın yapacaklar

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dün akşam yapılan yayın

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Lumberjack Dynasty diye bir oyun tanıtacaklar gamescom haftasında başka projeleri de var.

We’re adding an update today centered on optimizations and tech fixes. This update should vanquish many issues, some of them longstanding. Please put this update to test!

Update 0.998k – Notes – The GamesCom Update

  • Building manager replaced with an all-new version. Old multithreaded mechanism packing buildings into meshes for display is replaced with multithreaded mechanism managing distant building parts into instanced render data.

  • Lowered memory consumption, dynamic allocations/deallocations, RAM-VRAM dynamic traffic and memory fragmentation that could lead to crashes on some PCs.

  • Data compression and memory pipeline optimizations.

  • Improved the reduction of memory consumption.

  • Various internal optimizations and robust memory cleaning.

  • Increased number of object shot angles for billboard representation for more detailed object blending.

  • Improved dithering for object and LOD transition.

  • Improvements to terrain render.

  • Improvements to billboard render.

  • Improvements to controller detection routines.

  • Improvements to internal string caching and search routines.

  • Improvements to socket memory storage and search per frame.

  • Improvements to socket caching and socket search per frame.

  • Several optimization fixes to NPC animation parameters.

  • Optimized calculations for character nodes and node matrix buffers during animations.

  • Optimizations for NPC tools and working FX.

  • Fixes to sowing hand animation.

  • Restored working seedling menus in one of the purchased greenhouse cabinets.

  • Proper transport cables between a vehicle crane and green shingle container (where appropriate).

  • Proper level of details for new vehicles.

  • Fixed gardening warnings when holding non-gardening tools like fishing rod.

  • Fixed false-positive blockade of bus stops (a rare occurrence).

  • Number of changes to main render pipeline regarding texture and mesh render optimizations, buffer operations and texture swaps.

  • Huge decrease of small dynamic allocations per object create/delete, texture associations and visibility selection.

  • Unified several shader families in skinmesh renderer resulting in fewer skinmesh draw calls.

  • Fixed several smaller bugs in skinmesh renderer.

  • Fixed several bugs in NPC animation wait states and refresh routines.

  • Removed overhead search calls in idle animation settings for invisible NPCS.

  • Fixed planting vegetables in the middle of farm greenhouse.

  • Fixed blinking of greenhouse vegetables. No more D&D spells for them.

  • Cat doing his job properly (could have let some mice in before).

  • Fixed upper lights for CA type tractor.

  • Proper capacity for RAUCH TWS 7000 (8560l).

  • Removed exhaust smoke from old pickup. Instant green tech for the win!

  • Forbade a player jump when there are obstacles just over head (to avoid possible clipping).

  • Reformatted farm stats window to fit new vegetables etc.

  • Cat and dog ownership shown properly in farm statistics.

  • Increased vertex-cache hits.

  • Decreased video memory consumption.

  • Better (esp. For lower-end/min req. pcs) and more stable FPS.

  • Distant buildings cast shadows except for lowest shadow settings.

  • Fixes to trees shadow render (disappearing leaves for trees behind) for higher shadow settings.

  • Fixes to blinking transparencies.

  • A number of smaller bugfixes and code cleaning.

Oyun çıkışını gerçekleştirmiş, 42.50 Tl fiyatı var, aylar önce sormuşum fakat yine sorayım :slight_smile: Farming 19 yeterince megul ediyor bu sıralar, sizce bu oyunu da satın almalı mıyım?

bence degmez. farkli ozellikleri var ama 50 saatten sonra oyun belirli bir donguye giriyor.

İzlediğim kadarıyla çeşitlilik var, türü seviyorum zaten, fakat ekim hasat animasyonları çok kötü geldi, tam sürüm de düzeltmişler midir acaba ?

cesitlilik : ciftlik bakimi ve yenileme calismasi bir defaya mahsus yapiliyor. ekim ve hasat olayini zaten kendiniz soylediniz. magazadan alinan araclar LEGO gibi. is dongusu hep ayni, yani dedigim gibi 50 saatten sonra herseye ulasiyorsunuz ve oyun belirli donguye giriyor. sabah kalk inekleri sag yumurtalari topla ve urunlerin birazini sat digerlerini bodrum katta sakla sonra seradaki domates bider gibi seylerin yagina suyuna bak ve cikan 3 gorevi yapmak istiyorsan yap. sonra ertesi gun yine ayni dongu sonra yine sonra yine ayni. yani fs19 da bu surec daha uzun.

Cevapların için teşekkür ederim :slight_smile: Dikkate alıcağım, fiyat makul fakat dediğin gibi alinan araclar LEGO hissiyatı vermesi cidden kötü.

oyunu baya geç aldım farkındayım aletleri seçtiğimiz tuşu bulamadım yardım edebilirmisiniz :slight_smile:

Farenin orta tuşundan alet seçimi yapabilirsin. Ayrıca klavyede “F1” tuşuna basınca mühendisin görüşünü aktif edebilirsin. Youtube’ da birçok rehber videosu bulabilirsin.

teşekkürler :slight_smile:

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patates ve şalgam dlcsi geliyor